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Hobart BrickiesvsMunster Mustangs

Munster Mustangs — Week 3 Scout

Exchange 2-deep + wk-1 film vs Lake Central (engine-verified) · Fri 9/4 at Munster
Film Verified · 8/30

Their Defense — vs our offense

42 base, slide-heavy · wk-1: 44-C3, blitz 60% · wk-2: FLIPPED — OVER SLIDE base, C3/C4 mix, blitz 30% · 129 snaps engine-verified
CONFIRMED on wks 1–2 film (129 live snaps, engine-verified): a 42 base built on slide movement — but a DIFFERENT plan each week. Wk-1 vs LC (68): 42 UNDER SLIDE 22 (pre-snap 5-4i-0-5 — the 4i slants to the QG, the 0 to the SG: it becomes an UNDER to the TE/Wing side) · UNDER 16 (5-3-1-5/6) · OVER 13 (5-1-3-5/6) · MUG 6 · OVER MOB 4 · DBL MUG 3 · MOB 2 — C3 on 56 of 68, blitz 60%. Wk-2 (61, fronts corrected by HC 8/30): 42 OVER SLIDE on 42 of 61 (pre-snap 5-0-4i-7 — the 0 slants LEFT toward the QG into a 1, the 4i down to a 3: it becomes an OVER) · UNDER SLIDE 12 · DBL MUG 4 · OVER MOB 2 — C3 25 / C4 24 / C2 6 / C0 4, blitz down to 30%. Slide-family fronts: 75 of 129 total. Bandit (boundary) and Warrior (field) stay coverage-first edge setters both weeks. All looks HC-confirmed 8/30 — the slide pair is drawn on the OL sheet: both slides slant INTO their static Over/Under fronts. Full film layer: the verified scout →

Their Offense — vs our defense

RUN-FIRST — 74 run / 33 pass on film (wks 1–2, complete chart, engine-verified) · Counter Trey Read is the identity
FILM (your defensive staff's COMPLETE chart, 107 live plays over 2 games, verified): their looks in the staff's terms — ATTACHED 3X1 (28) · WING TACKLE OVER (19) · 2X2 (14) · ATTACHED EMPTY (12) · 3X1 (11) · EMPTY (6) · ATTACHED 3X1 FLEX (5), plus ATTACHED 2X2 / EMPTY TIGHT / EMPTY SPLIT LINE / EMPTY QUADS change-ups. Motions: JET (23) · ORBIT (8) · ZIP (2). Strength R 54 / L 33 / BAL 14 · plays go LEFT 57 / RIGHT 50. Run rate: 78% on 1st, 76% on 2nd, 57% on 3rd. Full film layer: the verified offense scout →

Their offense on film — 48% success · 24% explosive (26 chunks)

HB COUNTER TREY READthe bread and butter — 17 calls, 65% success, 7 explosive, and 3 rushing TDs (11, 27 and 39 yds). Still THE play to stop — but the complete chart says it IS stoppable: 6 of 17 got squeezed.
JET family (15 calls)JET READ 8 · JET sweep 6 · JET Q FOLLOW — incl. a 75-yd TD from ATTACHED EMPTY. The sweep itself hit 5 of 6 on success; the READ keeper only 3 of 8. Handoff hurts more than the keep.
QB run game from EMPTYQ G WRAP (a 15-yd chunk), Q SNEAK (one went 20) — #5 Sudac pulls it and goes
Quick game / dropbackFLOOD is their top concept (7) · VERTS HOT (5) · RPO SCREEN (4) · BUBBLE (3) · HB SCREEN (2) · the 41-yd SCISSORS TD came on 3rd & 13
3rd & long is a shot down50% of their 3rd-&-long snaps went explosive — they swing big when behind the sticks, and they went for it on 4th five times (all pass)

For our defense (film-grounded)

Win 2nd & longthey ran into it anyway (68% run) and managed just 36% success — their worst situation on the chart. Get them there and squeeze.
Counter trey rules11 of 17 succeeded and 7 went for chunks — but the 6 stops prove the fit works: edges squeeze the pullers, backers cross-key the guard, read man disciplined on #5
JET motion = alert23 JET motions in 2 games (1 in 5 snaps) and the sweep/read family rides it — motion adjusts, don't chase
#8 and #5 carry ittheir RB1/ILB and QB1/Warrior are the whole engine — the two-way fatigue plan works both ways

Pressure tells — read the FRONT first (129 snaps)

Slide = fourblitz on just 27 of 78 slide-front snaps (35%) — and it holds inside both games (42% wk-1 · 31% wk-2). The slant IS their pressure; when they move, they mostly play four.
Static = heatblitz on 20 of 29 static Over/Under snaps (69%) — double the slide rate. A static alignment is the protection alert, not the mug.
Mugs have a truth-detectormug/mob look with a 1-high or man shell behind it = blitz 11 of 15 (73%, it's LIVE). Mug with 2-high behind it = blitz 1 of 6 — they bail out, and the middle they showed in is throwable.
3rd/4th & short: no heat1 blitz in 5 snaps — it's slide movement, and their opponents converted ALL FIVE (7, 7, 14, 6, and a 24-yd TD). Block the slant and go.
Checked — no telltheir front strength (DEF STR) does NOT reveal which slide is coming; both slides show to both strengths. Don't chase it.

Friday classifier — which Munster shows up

First two drives tell the boxC3 + heat = wk-1 mode (2nd & long is THEIR pressure down — 11 of 14, 79%). Slide-heavy + quiet = wk-2 mode (lean on the front tells; 2nd & long heat was 2 of 8).
Red zone overrides the mode73% blitz across both weeks, whichever defense arrives. The RZ plan stands regardless.
Coming out = movementbacked-up blitz stays low in both modes (48% wk-1, 22% wk-2) and the slide family covers 26 of 39 snaps there.
Sample honestythe mug read is 21 snaps and short yardage is 5 — treat them as alerts the box coach confirms live, not laws. The slide/static tell (107 snaps) is the one to bank on.

Red zone — pressure + man, BOTH weeks (26 live snaps)

Blitz 19 of 2673% in the red zone vs 46% overall — and it held in wk-2 (7 of 11) even at their 30% base rate. The flip survives their re-plan. Pairs plus back-end now: MIKE & BANDIT, MIKE & WILL, MIKE & FS, FS EDGE.
Zone becomes MANC0/C1 on 11 of 26 red-zone snaps (vs 12 of 129 overall) — wk-2 added C0 near the goal line with the MIKE & FS crash. Rub/pick concepts and the fade/back-shoulder vs no-collision corners are the answer.
The front depends on the weekwk-1 the Slide VANISHED in the RZ (static OVER 6 / UNDER 4 / MUG 4); wk-2 their OVER SLIDE base stayed on the field (9 of 11). ID movement first, then the mugs — 5 mug-family looks total down here.
Where the Slide livesslide-family on 26 of 39 COMING OUT snaps across both weeks — and blitz drops to 14 of 39 there. Backed up = expect movement, not pressure. Held in both games.
They tighten up3 explosives allowed in 26 RZ snaps — chunks mostly end at the 20. Points there come from execution, not shots: the man-beaters must be rehearsed.

Red zone — their OFFENSE (11 plays · LOW sample, label it)

10 runs, 1 passand 5 TDs in 11 snaps — inside the 20 they put it on the ground and finish (all 5 snaps inside the 10 were runs)
Counter Trey travelsit shows up in the red zone too — the fit rules don't change inside the 20
WING TACKLE OVER is the RZ dress5 of their 11 red-zone snaps — tackle-over unbalanced on the same run game. Eyes on the line: unbalanced = check.
For our Drun-first, man-up fronts win here; their 5-for-11 success says stops are available if the edges hold the option

Two-way load — 4 true two-ways, and a bench of flipped starters

#5 Sam SudacTRUE 2-WAY: QB1 and Warrior1 — their trigger man plays 100+ snaps or they pull one role
#8 Zion RichardsTRUE 2-WAY: RB1 + ILB1 + long snapper — 6'0 205 Sr, THE circle player
#52 LindseyTRUE 2-WAY: RG1 and Ranger1 · 5'9 180 Sr
#2 OrtizTRUE 2-WAY: WR1 + FS1 + punter · 6'1 175 Sr
The line flipsCrowley (LT/Ranger2) · Trejo (LG/Tackle2) · Gates (RT/Nose2) · Zilz (Nose1/RG2) · Lehnerer (Tackle1/LT2) — starters on one side ARE the two-deep on the other. A DL injury puts an OL starter on the field both ways.
Skill flipsGuaramato (ILB1/WR3) · Hopson (Bandit1/WR2) · Torabi (WR1/ILB2) · the Prieboys — same story in space

Verified film layer — wks 1–2 (129 snaps): they re-plan weekly

Two different defenseswk-1: blitz 60% (46/65/77 by down, 86% 3rd-&-long, WILL-heavy). wk-2: blitz 30%, C4 nearly even with C3, OVER SLIDE base (42 of 61 after HC corrections). They game-plan the front AND the pressure rate — scout the bones, expect a new wrinkle for us.
Pressure helps them; coverage gets shreddedboth games: 53% success / 17% explosive vs blitz · 64% / 26% when they sit back. Wk-2 they blitzed half as often and got worse (65% success allowed, 7 TDs). If they come out passive, the chunks are there.
But beating it pays hugea 49-yd completion over WILL A and a 50-yd over WARRIOR EDGE — when the hot answer connects, it's a touchdown drive
Their opponents are moving itwk-1: 54% success, 13 explosives, 5 TDs allowed (won 37-35). wk-2: 65% success, 15 explosives, 7 TDs allowed. 28 explosives in 2 games — 2 takeaways, 1 sack total. This defense is beatable.
Secondary chart38 of 45 charted concepts UNCAPPED across both games · corners/FS still grade minus on cushion/collision/closure · wk-2 staff notes: "when 2-high, SMOKE and BUBBLE there all day" · "safeties so deep leaves underneath routes" · "CB gets lost in condensed sets"
Wk-2 pressure wrinkles#16 shows 33 and blitzes LATE from depth · FS EDGE with rotation behind it ("14 becomes the free") · MIKE & FS crash near the goal line — the back end blitzes now, not just backers

Special teams

K#1 Burns (Sr) · then Gehrke-Polak, Pogvara
P#1 Burns · #2 Ortiz · Pogvara
LS#8 Richards · Guaramato · Haan · Ortiz
NoteBurns handles K + P; Richards snaps on top of RB1/ILB1 — block chances live vs tired specialists

Flags on their exchange sheet

"Green" (CB3)no Green on their roster — likely late add or typo
"Trevino" (K depth)not on their roster either
Duplicate #63both Zilz (215 Sr) and Zheng (230 So) wear 63 — confirm on film which is on the field
Audit vs filmexchange sheets lie (Portage lesson) — starters get confirmed against week 1–2 film, not the paper
Status: BOTH sides film-verified. Defense: wks 1–2 chart, 129 live snaps, ALL CHECKS PASS — defense film scout. Offense: your defensive staff's chart of their wks 1–2, 107 live plays over 2 games, ALL CHECKS PASS — offense film scout. Every number traces to a snap. Front spellings per HC walkthrough; diagrams on the position sheets · situational tendencies live in the offense predictor →

Full varsity/JV roster

52 listed · numbers, size, class