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Hobart Brickies · Opponent Scout · Prepared by Rooski

Munster Offensive Scout

Built from your defensive staff's own Hudl breakdown of the Munster offense · 2 games · 107 competitive snaps · every number computed and traceable — nothing estimated, nothing guessed

Who Munster is on defense

Their top front: — on 0% of tagged fronts (0/0) — #1 vs 0 of your 6 most common looks. LOW
Cover — · 0%
0/107 snaps. LOW
Pressure · 0%
Pressure tagged on 0% of snaps. HIGH
48% · 26 expl
What offenses did vs them: 48% success, 26 explosives — but 1 takeaways + 2 sacks the other way. HIGH

Data honesty — read this first

  • Game identity read from the 'GAME' column → 2 games.
  • YARD LN sign convention assumed Hudl-standard (negative = offense's own side). Confirm with staff.
  • Blank pressure column read as 'no extra pressure tagged' — the coach may not have tagged every rush. Confirm.
  • Confidence: HIGH = 25+ snaps · MED = 10–24 · LOW = under 10 (LOW = a lead to check on film, not a conclusion).
  • 2 games is what this sample holds. Every added game sharpens it automatically.

Key findings

They are one front: — on 0% of tagged snaps — #1 against 0 of your 6 most common looks.
0/0 tagged fronts. Their variance lives in the call and the coverage, not the front. n=0 LOW
// rebuild this cutup in Hudl: click front = —
Cover — on 0% of snaps — top exact tags: .
The family holds across downs — see Coverage by down in the call sheet. n=0 LOW
// rebuild this cutup in Hudl: click coverage = —
Throw to score: passes hit 24% explosives vs 24% for runs.
Pass success 42% (n=33) vs run 50% (n=74). 0 of 26 explosives came against —. n=33 HIGH
// rebuild this cutup in Hudl: click PLAY TYPE = Pass (then sort GN/LS)
3rd & 7+: 43% success allowed (n=14). 3rd & 4–6: —% (n=—).
They leak on 3rd-and-long — but do not live there by accident. n=14 MED
// rebuild this cutup in Hudl: click DN = 3 + DIST 7 or more
Ball disruption: 1 takeaways + 2 sacks in 2 games.
Care with the ball on obvious passing downs — pressure was tagged on 0% of all snaps. n=107 HIGH
// rebuild this cutup in Hudl: click RESULT = Interception, Fumble, Sack

Pre-snap tells — If / Then

Only tells that clear the honesty gate are shown: at least 12 snaps AND at least a 12-point jump over their base rate.

No tells cleared the honesty gate (n≥12 and ≥12-pt lift). That itself is a finding: this defense is consistent pre-snap.

Situational call sheet — starter

Their answer and what won, by situation, in the source's own tags. Cells under 6 snaps are not shown.

SituationTheir shell (top tags)Their call (top tags)What won hereSucc. allowedSample
1st & 10
// rebuild this cutup in Hudl: DN=1 + DIST=10
HB COUNTER TREY READ (4×), JET READ (3×), HB TRAP (3×)51%n=39 HIGH
2nd & short (1–3)
// rebuild this cutup in Hudl: DN=2 + DIST short (1–3)
HB COUNTER TREY READ (2×), JET (1×), FLOOD (1×)71%n=7 LOW
2nd & long (7+)
// rebuild this cutup in Hudl: DN=2 + DIST long (7+)
HB COUNTER TREY READ (2×), FLOOD (2×), JET (2×)36%n=22 MED
3rd & short (1–3)
// rebuild this cutup in Hudl: DN=3 + DIST short (1–3)
Q G WRAP (1×), BUBBLE (1×), HB COUNTER TREY READ (1×)57%n=7 LOW
3rd & long (7+)
// rebuild this cutup in Hudl: DN=3 + DIST long (7+)
HB COUNTER TREY READ (2×), SCISSORS (1×), DIG SEAM / HITCH GO (1×)43%n=14 MED

What beats each coverage

The pressure profile

Calls by down

DownnTop calls
146
233
323
45

How they answer your looks

Your looknFront answerCoverage answerSucc. vs itConf.
ATTACHED 3X12832%HIGH
WING TACKLE OVER1963%MED
2X21471%MED
ATTACHED EMPTY1233%MED
3X11136%MED
EMPTY650%LOW

Predict the D

Pick a situation. The projection is computed live from the 107 charted snaps — when the exact situation is thin, it widens the net and tells you instead of pretending.

Down Distance Hash Formation

All 26 explosives allowed (runs ≥10 · passes ≥15)

GmSit.FormationConceptGainCoverageCall
G12&202X2HB COUNTER TREY READ+17
G13&14WING TACKLE OVERF COUNTER G KICK TE WRAP+11
G11&102X2HB COUNTER TREY READ+27
G11&10ATTACHED EMPTYJET READ+75
G12&10ATTACHED 3X1 FLEXJET+10
G11&10ATTACHED EMPTYQ SNEAK+20
G11&10EMPTYQ G WRAP+15
G13&13ATTACHED 3X1SCISSORS+41
G11&10WING TACKLE OVERF COUNTER G KICK TE WRAP+14
G13&83X1HB COUNTER TREY READ+12
G11&103X1HB COUNTER TREY READ+11
G12&12X2HB COUNTER TREY READ+14
G11&102X2HB COUNTER TREY READ+14
G11&102X2HB COUNTER TREY READ+39
G12&2ATTACHED 3X1FLOOD+37
G22&10WING TACKLE OVERHB TRAP+56
G23&182X2DIG SEAM / HITCH GO+29
G23&8WING TACKLE OVERF COUNTER G KICK TE WRAP+14
G24&10ATTACHED 3X1SCISSORS+25
G24&7ATTACHED 3X1VERTS+34
G23&2WING TACKLE OVERHB G KICK TE WRAP+33
G23&27ATTACHED 3X1HB TRAP+11
G23&15WING TACKLE OVERHB TRAP+41
G22&11ATTACHED 3X1FLOOD+18
G21&10ATTACHED 2X2VERTS HOT+29
G21&102X2SCISSORS / HITCHES+15

The Plan

⚠ This section is interpretation — the AI Coordinator's Read. Everything above it is computed fact; every claim here ties to a number you can check in "Every Snap."

  1. Throw to score, run to stay on schedule. Passing: 42% success / 24% explosive (n=33). Runs: 50% / 24% (n=74). The explosive gap is the story.
  2. Best explosive source in the data: HB COUNTER TREY READ — 7 of the 26 explosives. Feed it.
  3. Protect the down-and-distance schedule. 3rd & 4–6: —% allowed (n=—). 3rd & 7+: 43% (n=14).
  4. Pick your run scheme by leverage, not by front guessing — — on 0% of tagged fronts. They adjust with the call, not the front.
  5. Have the answer ready for their best shell but don't over-plan it. The stingiest family with a real sample: — at —% allowed.

Every charted snap — check any number on this page

#GmQD&DYLHTypeGnResultFormationConceptFrontCallCoverage💥
2G1QNone1&15-34MPass0IncompleteEMPTYRPO SCREEN
4G1QNone2&20-29MRun17Rush2X2HB COUNTER TREY READ💥
5G1QNone3&3-46LRun3RushEMPTYQ G WRAP
6G1QNone1&10-49RRun2RushEMPTY TIGHTQ SNEAK
7G1QNone2&849RPass9ScrambleATTACHED 3X1FLOOD
8G1QNone1&1040LRun0RushWING TACKLE OVERHB VEER
9G1QNone2&1040LRun6RushATTACHED 3X1HB COUNTER TREY READ
11G1QNone3&1444LRun11RushWING TACKLE OVERF COUNTER G KICK TE WRAP💥
12G1QNone4&333LPass6CompleteEMPTYBUBBLE
13G1QNone1&1027RRun27Rush, TD2X2HB COUNTER TREY READ💥
14G1QNone1&10-48RRun-4RushATTACHED EMPTYJET READ
16G1QNone2&14-44MRun0Rush2X2HB COUNTER TREY READ
17G1QNone3&14-44RPass0IncompleteEMPTYBUBBLE
18G1QNone1&1045LPass2CompleteATTACHED EMPTYTUNNEL
19G1QNone2&843LRun3RushATTACHED 3X1SPEED OPTION
20G1QNone3&540LPass0IncompleteATTACHED 3X1FLOOD
22G1QNone4&540MPass0IncompleteATTACHED 3X1HB SCREEN
23G1QNone1&10-25LRun75Rush, TDATTACHED EMPTYJET READ💥
24G1QNone1&10-23LRun0Rush3X1HB COUNTER TREY READ
25G1QNone2&10-23LRun10RushATTACHED 3X1 FLEXJET💥
27G1QNone1&15-28MRun-6Rush3X1Q ZONE READ
28G1QNone2&21-22LPass0IncompleteATTACHED 3X1VERTS HOT
29G1QNone3&21-22LPass7Scramble3X1VERTS HOT
30G1QNone1&1044LRun20RushATTACHED EMPTYQ SNEAK💥
31G1QNone1&10-32LRun15RushEMPTYQ G WRAP💥
32G1QNone1&10-47RRun4RushATTACHED 3X1 FLEXJET
33G1QNone2&649LRun4RushATTACHED 3X1SPEED OPTION
34G1QNone3&245MPass7CompleteEMPTY TIGHTBUBBLE
35G1QNone1&1038RRun2Rush3X1HB OUTSIDE ZONE
36G1QNone2&836LRun-5RushEMPTYQ G WRAP
37G1QNone3&1341LPass41Complete, TDATTACHED 3X1SCISSORS💥
38G1QNone1&10-35RRun-5RushEMPTY SPLIT LINEJET READ
39G1QNone2&15-30MPass0IncompleteEMPTY SPLIT LINERPO SCREEN
41G1QNone1&10-45RRun7RushATTACHED EMPTYJET READ
42G1QNone2&348RRun9Rush3X1HB COUNTER TREY READ
43G1QNone1&1039RRun14RushWING TACKLE OVERF COUNTER G KICK TE WRAP💥
45G1QNone1&1025RPass0IncompleteATTACHED 3X1FLOOD
46G1QNone2&1025RRun2Rush3X1HB OUTSIDE ZONE
47G1QNone3&823MRun12Rush3X1HB COUNTER TREY READ💥
48G1QNone1&1011MRun11Rush, TD3X1HB COUNTER TREY READ💥
49G1QNone1&10-11LRun7RushATTACHED 3X1 FLEXJET
50G1QNone2&3-18RRun2Rush2X2JET
51G1QNone3&1-20LRun4Rush2X2HB COUNTER TREY READ
52G1QNone1&10-24MPass9Complete2X2HITCHES
53G1QNone2&1-33RRun14Rush2X2HB COUNTER TREY READ💥
54G1QNone1&10-47RRun14Rush2X2HB COUNTER TREY READ💥
55G1QNone1&1039RRun39Rush, TD2X2HB COUNTER TREY READ💥
56G1QNone1&10-33LPass8ScrambleATTACHED 2X2POST SLANT / ARROW GO
57G1QNone2&2-41LPass37CompleteATTACHED 3X1FLOOD💥
58G1QNone1&1022LRun5RushEMPTY TIGHTQ SNEAK
59G1QNone2&517LRun2RushATTACHED 3X1HB COUNTER TREY READ
61G2QNone1&10-20RRun3RushATTACHED EMPTYJET Q FOLLOW
62G2QNone2&7-23MRun-1Rush2X2HB COUNTER TREY READ
64G2QNone3&8-22MPass0IncompleteATTACHED 2X2HB SCREEN
65G2QNone1&10-35RPass0IncompleteATTACHED 3X1FLOOD
67G2QNone2&13-32LRun1RushATTACHED EMPTYJET READ
68G2QNone3&12-33RPass0IncompleteATTACHED 3X1VERTS HOT
69G2QNone1&10-23MRun0RushWING TACKLE OVERHB TRAP
70G2QNone2&10-23MRun56RushWING TACKLE OVERHB TRAP💥
71G2QNone1&1021LRun1RushEMPTY TIGHTQ SNEAK
72G2QNone2&920LPass-9SackATTACHED 3X1FLOOD
73G2QNone3&1829MPass29Complete, TD2X2DIG SEAM / HITCH GO💥
74G2QNone1&1016RRun-3RushATTACHED 3X1HB SWING
75G2QNone2&1319RRun5RushATTACHED 3X1 FLEXJET
76G2QNone3&814LRun14Rush, TDWING TACKLE OVERF COUNTER G KICK TE WRAP💥
77G2QNone1&10-27LRun6RushWING TACKLE OVERHB TRAP
78G2QNone2&4-33MRun3RushWING TACKLE OVERHB VEER
80G2QNone3&1-36RRun0Rush2X2HB COUNTER TREY READ
81G2QNone4&10-36MPass25CompleteATTACHED 3X1SCISSORS💥
83G2QNone1&1039RRun9RushATTACHED EMPTYJET READ
84G2QNone2&130RRun0RushATTACHED EMPTYJET READ
85G2QNone3&130LRun-6RushWING TACKLE OVERF COUNTER G KICK TE WRAP
87G2QNone4&736RPass34ScrambleATTACHED 3X1VERTS💥
88G2QNone1&22RRun0RushWING TACKLE OVERQ SNEAK
89G2QNone2&22RRun2Rush, TDWING TACKLE OVERHB TRAP
90G2QNone1&10-36MPass0IncompleteATTACHED 2X2VERTS HOT
91G2QNone2&10-36MPass9CompleteEMPTY QUADSRPO SCREEN
92G2QNone3&1-45RRun-4RushATTACHED 3X1HB OUTSIDE ZONE
93G2QNone1&66RRun-5RushATTACHED 3X1HB SWING
94G2QNone1&1045LRun8Rush3X1HB TRAP
95G2QNone2&237LRun0Rush3X1HB TRAP
96G2QNone3&237MRun33RushWING TACKLE OVERHB G KICK TE WRAP💥
97G2QNone1&44LRun4Rush, TDWING TACKLE OVERHB G KICK TE WRAP
99G2QNone1&10-35RRun3RushATTACHED 3X1HB OUTSIDE ZONE
100G2QNone2&7-38MRun3Rush3X1HB TRAP
101G2QNone3&4-41LRun7RushWING TACKLE OVERHB G KICK TE WRAP
102G2QNone1&10-48LRun4RushWING TACKLE OVERHB TRAP
103G2QNone2&648LRun-16RushATTACHED 3X1
105G2QNone3&27-31LRun11RushATTACHED 3X1HB TRAP💥
106G2QNone1&13-8RRun-3RushWING TACKLE OVERHB TRAP
107G2QNone2&16-5RRun-1RushWING TACKLE OVERHB G KICK TE WRAP
108G2QNone3&17-4RPass0IncompleteATTACHED 3X1GO ARROW DRAG / GO
109G2QNone4&17-4RPass0Incomplete
110G2QNone1&10-34LPass0Incomplete2X2SCISSORS / HITCHES
111G2QNone2&10-34LRun5RushATTACHED 3X1 FLEXJET
113G2QNone3&15-29RRun41RushWING TACKLE OVERHB TRAP💥
114G2QNone1&10-35LRun2RushATTACHED EMPTYJET READ
115G2QNone2&8-37LPass0IncompleteATTACHED EMPTYRPO SCREEN
116G2QNone3&8-37LRun8RushATTACHED 3X1HB COUNTER TREY READ
117G2QNone1&10-45RRun-1RushATTACHED 3X1HB OUTSIDE ZONE
118G2QNone2&11-44MPass18CompleteATTACHED 3X1FLOOD💥
119G2QNone1&1038RPass29CompleteATTACHED 2X2VERTS HOT💥
120G2QNone1&99RRun9Rush, TDWING TACKLE OVERHB G KICK TE WRAP
121G2QNone1&1048LPass15Sack2X2SCISSORS / HITCHES💥
122G2QNone1&1033LRun-5RushATTACHED 3X1HB OUTSIDE ZONE
123G2QNone2&1538MRun2RushATTACHED 3X1HB COUNTER TREY READ
125G2QNone3&1336MPass0InterceptionATTACHED EMPTYSCISSORS / SLANT

Built for you

This came from the charting you already have
Everything on this page was computed from the 125 rows of your defensive staff's own Hudl breakdown of the Munster offense — 107 competitive snaps across 2 games. No new tagging. No data entry. The terminology is the source's own.
Zero hallucination, by design
No number on this page came out of an AI's memory. Code counts the rows; every cut shows its sample; anything under 10 snaps is flagged LOW; the full snap-by-snap trace is one tab away so you can check us in seconds.
Every opponent. Every week.
In season, Rooski turns each week's export into this — plus the game-plan and call-sheet layer — in your terminology, by Tuesday morning.

More answers, not more data. Rooski — a superhuman analyst, for any sized staff. · rooski.com

Hobart Brickies × Rooski · computed from your defensive staff's own Hudl breakdown of the Munster offense · confidence-rated, snap-traceable · rooski.com