HOBART BRICKIES
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Hobart Brickies · Opponent Scout · Prepared by Rooski

Munster Defensive Scout

Built from your staff's own Hudl breakdown of the Munster defense · 2 games · 129 competitive snaps · every number computed and traceable — nothing estimated, nothing guessed

Who Munster is on defense

42 OVER SLIDE
Their top front: 42 OVER SLIDE on 34% of tagged fronts (43/128) — #1 vs 0 of your 0 most common looks. HIGH
Cover C3 · 63%
81/129 snaps. HIGH
Pressure · 46%
Pressure tagged on 46% of snaps — MIKE + WILL families lead. HIGH
58% · 28 expl
What offenses did vs them: 58% success, 28 explosives — but 2 takeaways + 1 sacks the other way. HIGH

Data honesty — read this first

  • Game identity read from the 'GAME' column → 2 games.
  • YARD LN sign convention assumed Hudl-standard (negative = offense's own side). Confirm with staff.
  • Blank pressure column read as 'no extra pressure tagged' — the coach may not have tagged every rush. Confirm.
  • Confidence: HIGH = 25+ snaps · MED = 10–24 · LOW = under 10 (LOW = a lead to check on film, not a conclusion).
  • 2 games is what this sample holds. Every added game sharpens it automatically.

Key findings

They are one front: 42 OVER SLIDE on 34% of tagged snaps — #1 against 0 of your 0 most common looks.
43/128 tagged fronts. Their variance lives in the call and the coverage, not the front. n=128 HIGH
// rebuild this cutup in Hudl: click DEF FRONT = 42 OVER SLIDE
Cover C3 on 63% of snaps — top exact tags: C3 (81).
The family holds across downs — see Coverage by down in the call sheet. n=81 HIGH
// rebuild this cutup in Hudl: click COVERAGE = C3
Run to score: runs hit 26% explosives vs 15% for passes.
Pass success 52% (n=48) vs run 62% (n=81). 20 of 28 explosives came against C3. n=48 HIGH
// rebuild this cutup in Hudl: click RESULT = Pass (then sort GN/LS)
3rd & 7+: 33% success allowed (n=12). 3rd & 4–6: 50% (n=6).
Protect the schedule — obvious passing downs feed this defense. n=12 MED
// rebuild this cutup in Hudl: click DN = 3 + DIST 7 or more
Ball disruption: 2 takeaways + 1 sacks in 2 games.
Care with the ball on obvious passing downs — pressure was tagged on 46% of all snaps. n=129 HIGH
// rebuild this cutup in Hudl: click RESULT = Interception, Fumble, Sack

Pre-snap tells — If / Then

Only tells that clear the honesty gate are shown: at least 12 snaps AND at least a 12-point jump over their base rate.

IF Ball in the MIDDLE → THEN expect the Cover C4 family — 35% here vs 22% overall (+13 pts). n=31 HIGH
IF 3 down → THEN expect the Cover C4 family — 36% here vs 22% overall (+14 pts). n=22 MED

Situational call sheet — starter

Their answer and what won, by situation, in the source's own tags. Cells under 6 snaps are not shown.

SituationTheir shell (top tags)Their call (top tags)What won hereSucc. allowedSample
1st & 10
// rebuild this cutup in Hudl: DN=1 + DIST=10
C3 (38), C4 (13)WILL A (5), BANDIT EDGE (3)61%n=56 HIGH
2nd & short (1–3)
// rebuild this cutup in Hudl: DN=2 + DIST short (1–3)
C3 (5), C0 (2)MIKE WILL (1), MIKE EDGE (1)90%n=10 MED
2nd & medium (4–6)
// rebuild this cutup in Hudl: DN=2 + DIST medium (4–6)
C3 (7), C2 (1)MIKE C (1), WILL A (1)70%n=10 MED
2nd & long (7+)
// rebuild this cutup in Hudl: DN=2 + DIST long (7+)
C3 (15), C4 (5)WILL A (4), WILL B (3)41%n=22 MED
3rd & medium (4–6)
// rebuild this cutup in Hudl: DN=3 + DIST medium (4–6)
C3 (3), C4 (1)WILL B (2), M EDGE (1)50%n=6 LOW
3rd & long (7+)
// rebuild this cutup in Hudl: DN=3 + DIST long (7+)
C3 (5), C4 (5)M EDGE (1), BANDIT EDGE (1)33%n=12 MED

What beats each coverage

Cover C3 family (C3)
81 snaps · 58% success allowed · 25% explosive.
Won vs it: —.
Explosive vs it: —. n=81 HIGH
Cover C4 family (C4)
29 snaps · 52% success allowed · 17% explosive.
Won vs it: —.
Explosive vs it: —. n=29 HIGH

The pressure profile

MIKE
23 snaps (18%)
WILL
22 snaps (17%)
BANDIT
6 snaps (5%)
WARRIOR
3 snaps (2%)
M
2 snaps (2%)
FS
2 snaps (2%)

Calls by down

DownnTop calls
160WILL A (5), BANDIT EDGE (3), WILL C (3)
242WILL A (5), WILL B (3), MIKE EDGE (2)
322M EDGE (2), MIKE & WILL (2), WILL B (2)
45WILL B (1), BANDIT (1), WARRIOR EDGE (1)

How they answer your looks

Your looknFront answerCoverage answerSucc. vs itConf.

Predict the D

Pick a situation. The projection is computed live from the 129 charted snaps — when the exact situation is thin, it widens the net and tells you instead of pretending.

Down Distance Hash Formation

All 28 explosives allowed (runs ≥10 · passes ≥15)

GmSit.FormationConceptGainCoverageCall
G11&10+23C3
G11&10+12C3
G12&8+16C3DBL MUG
G12&2+10C3
G12&10+50C3WARRIOR EDGE
G11&10+10C1
G11&10+49C3WILL A
G12&2+23C3MIKE EDGE
G12&9+10C3WILL & WARRIOR
G12&4+21C3
G11&10+12C3
G12&8+49C3WILL B
G13&4+12C3
G21&10+12C4WILL A
G21&10+12C4
G22&14+16C3
G22&1+14C2
G22&6+10C2MIKE EDGE
G21&10+14C4
G21&10+12C4
G22&1+15C3
G22&4+36C3
G21&10+14C3WILL B
G23&1+24C3
G21&10+39C4
G21&10+14C3
G21&10+12C3
G21&14+14C3MIKE & WILL A

The Plan

⚠ This section is interpretation — the AI Coordinator's Read. Everything above it is computed fact; every claim here ties to a number you can check in "Every Snap."

  1. Run to score, throw to stay on schedule. Passing: 52% success / 15% explosive (n=48). Runs: 62% / 26% (n=81). The explosive gap is the story.
  2. Best explosive source in the data: — — 0 of the 28 explosives. Feed it.
  3. Protect the down-and-distance schedule. 3rd & 4–6: 50% allowed (n=6). 3rd & 7+: 33% (n=12).
  4. Pick your run scheme by leverage, not by front guessing — 42 OVER SLIDE on 34% of tagged fronts. They adjust with the call, not the front.
  5. Have the answer ready for their best shell but don't over-plan it. The stingiest family with a real sample: C4 at 52% allowed.

Every charted snap — check any number on this page

#GmQD&DYLHTypeGnResultFormationConceptFrontCallCoverage💥
1G1Q11&10-20MPass5Complete42 UNDERMIKE AC3
2G1Q12&5-25LRun1Rush42 UNDER SLIDEC3
3G1Q13&4-26LPass0Incomplete42 UNDER SLIDEM EDGEC3
4G1Q11&10-29MRun23Rush42 UNDER SLIDEC3💥
5G1Q11&1048LRun0Rush42 UNDERC3
6G1Q12&1048LRun3Rush42 OVERC3
7G1Q13&745RRun3Rush42 UNDERM EDGEC3
8G1Q14&442RPass-6Sack42 UNDERWILL BC3
9G1Q11&10-16RPass0Incomplete42 UNDER SLIDEC3
10G1Q12&10-16RRun1Rush42 UNDER SLIDEWILL BC3
11G1Q13&9-17RPass11Complete42 UNDERBANDIT EDGEC3
12G1Q11&10-28RRun3Rush42 UNDER SLIDEC3
13G1Q12&7-31RPass9Complete42 UNDERWILL BC3
14G1Q11&10-40RRun12Rush42 UNDER SLIDEC3💥
15G1Q11&1048RPass2Complete42 UNDER SLIDEBANDIT EDGEC3
16G1Q22&846LPass16Complete42 UNDER SLIDE MUGDBL MUGC3💥
17G1Q21&1030RRun8Rush42 OVER MOBC3
18G1Q22&222RRun10Rush42 UNDER SLIDEC3💥
19G1Q21&1012MRun5Rush42 UNDERC3
21G1Q22&24RRun4Rush, TD42 UNDERMIKE WILLC0
22G1Q21&10-40RPass0Incomplete42 UNDERWILL CC3
23G1Q22&10-40RPass50Complete42 UNDER SLIDEWARRIOR EDGEC3💥
24G1Q21&1010LRun10Rush, TD42 MUGC1💥
25G1Q21&10-20MPass49Complete42 MUGWILL AC3💥
26G1Q21&1031LRun8Rush42 DBL MUGMIKE & WILL AC3
27G1Q22&223LPass23Complete, TD42 OVERMIKE EDGEC3💥
29G1Q21&1543RRun2Rush42 UNDER SLIDEWILL CC3
30G1Q22&1341LRun5Rush42 OVER MOBC3
31G1Q23&836LPass12Complete42 DBL MUGMIKE & WILL AC3
32G1Q21&1024RRun1Rush42 OVER MOBWILL CC3
33G1Q22&923RRun10Rush42 UNDER SLIDEWILL & WARRIORC3💥
34G1Q21&1013RRun-1Rush42 OVERC3
35G1Q22&1114LPass1Complete42 OVER MOBMIKE & BANDITC1
36G1Q23&1013RPass0Incomplete42 UNDERMIKE & WILLC1
37G1Q24&1013RPass13Complete, TD42 OVERBANDITC1
39G1Q21&1033RPass0Incomplete42 UNDERC4
40G1Q22&1033RPass6Complete42 UNDERWILL AC4
41G1Q23&427MPass12Complete42 UNDER SLIDEC4
42G1Q31&10-28MPass6Complete42 UNDER SLIDEC3
43G1Q32&4-34RPass21Complete42 UNDER SLIDEC3💥
44G1Q31&1045LRun-6Rush42 UNDER SLIDEWILLC3
45G1Q32&16-49MPass0Incomplete42 DBL MUGMIKE & WILLC4
46G1Q33&16-49MPass13Complete42 OVERMIKE CC4
48G1Q31&10-20MRun12Rush42 OVERC3💥
50G1Q31&10-32RRun2Rush42 UNDERWILL AC3
51G1Q32&8-34RPass49Complete42 UNDER SLIDEWILL BC3💥
52G1Q31&1017RRun4Rush42 OVERC3
53G1Q32&613LRun5Rush42 OVERMIKE CC3
55G1Q33&1118LPass6Complete42 OVERMIKE & BANDITC1
57G1Q34&512RPassNoneInterception42 OVERWARRIOR EDGEC3
58G1Q41&10-20MRun-3Rush42 UNDER SLIDEC3
59G1Q42&13-17LRun3Rush42 UNDER SLIDEWILL AC3
60G1Q43&10-20LPass12Complete42 UNDERC3
61G1Q41&10-32RRun3Rush42 OVERMIKE CC3
62G1Q42&7-35RRun2Rush42 OVER SLIDEC3
63G1Q43&5-37RRun3Rush42 MUGWILL BC3
64G1Q44&2-40RRun7Rush42 UNDER SLIDEC3
65G1Q41&10-47RPass6Complete42 OVERC3
66G1Q42&447LRun3Rush42 UNDER SLIDEC3
67G1Q43&144LRun7Rush42 UNDERMIKE BC3
68G1Q41&1037LRun4Rush42 MOBWILL AC3
69G1Q42&633LRun2Rush42 UNDER SLIDEC3
71G1Q43&431LRun12Rush42 MOBC3💥
72G1Q41&1019RRun6Rush42 OVERMIKE CC3
73G1Q42&413RRun5Rush42 MUGWILL AC3
74G1Q41&88RRun1Rush42 UNDERMIKE BC3
75G1Q42&77RRun2Rush42 MUGWILL AC3
76G1Q43&55RRun5Rush, TD42 MUGMIKE & WILLC1
77G2Q11&10-43LRun12Rush42 OVER SLIDEWILL AC4💥
78G2Q11&1045LRun12Rush42 OVER SLIDEC4💥
79G2Q11&1033LRun-4Rush42 OVER SLIDEC3
80G2Q12&1437MRun16Rush42 OVER SLIDEC3💥
81G2Q11&1021LRun3Rush42 OVER SLIDEC3
82G2Q12&718MRun8Rush42 UNDER SLIDEMIKE AC3
83G2Q11&1010MRun7Rush42 OVER SLIDEC0
84G2Q12&33MRun3Rush, TD42 OVER SLIDEMIKE & FSC0
85G2Q11&1043LPass9Complete42 OVER SLIDEWARRIOR EDGEC3
86G2Q12&134RRun14Rush42 OVER SLIDEC2💥
87G2Q11&1020MPass4Complete42 OVER SLIDEC2
88G2Q12&616LRun10Rush42 OVER SLIDEMIKE EDGEC2💥
89G2Q11&66LRun6Rush, TD42 OVER SLIDEC0
90G2Q11&10-24RRun2Rush42 OVER SLIDEBANDIT EDGEC3
91G2Q12&8-26MPass0Incomplete42 UNDER SLIDEC3
92G2Q13&8-26MPass0Incomplete42 DBL MUGC4
93G2Q11&10-20MRun-4Rush42 UNDER SLIDEC2
94G2Q12&14-16LPass0Incomplete42 DBL MUGC4
95G2Q13&14-16LPass0Incomplete42 OVER SLIDEC4
96G2Q21&10-20MRun5Rush42 OVER SLIDEC3
97G2Q22&5-25MRun-1Rush42 OVER SLIDEC4
98G2Q23&6-24RPass0Incomplete42 OVER SLIDEWILL BC2
99G2Q21&10-20RRun3Rush42 OVER SLIDEWILL AC4
100G2Q22&7-23RRun6Rush42 DBL MUGC2
101G2Q23&1-29MPass14Complete42 OVER SLIDEC4
102G2Q21&10-43RRun14Rush42 OVER MOBC4💥
103G2Q21&1043MRun12Rush42 UNDER SLIDEC4💥
104G2Q21&1031RPass0Incomplete42 OVER SLIDEC3
105G2Q22&1031RRun3Rush42 OVER SLIDEC4
106G2Q23&728MPass14Complete42 OVER SLIDEC4
107G2Q21&1014LPass0Incomplete42 OVER SLIDEBANDIT EDGEC3
108G2Q22&1014LRun1Rush42 OVER SLIDEC3
109G2Q23&913LPass0Incomplete42 OVER SLIDEFS EDGEC3
110G2Q24&913LPass13Complete, TD42 OVER SLIDEMIKE BC1
111G2Q21&10-27RPass0Interception42 OVER SLIDEC4
112G2Q31&10-20MPass14Complete42 OVER SLIDEC4
113G2Q31&10-34RRun9Rush42 UNDER SLIDEC4
114G2Q32&1-43RRun15Rush42 UNDER SLIDEC3💥
115G2Q31&1042RRun6Rush42 OVER SLIDEC3
116G2Q32&436RRun36Rush, TD42 OVER SLIDEC3💥
117G2Q31&10-23LRun8Rush42 OVER SLIDEC4
118G2Q32&2-31LPass7Complete42 OVER SLIDEBANDIT EDGEC3
119G2Q31&10-38LRun8Rush42 OVER SLIDEC4
120G2Q32&2-46LRun7Rush42 UNDER SLIDEMIKE BC4
121G2Q31&1047LRun14Rush42 OVER SLIDEWILL BC3💥
122G2Q31&1033LRun5Rush42 UNDER SLIDEC3
123G2Q32&528LRun4Rush42 UNDER SLIDEFS EDGEC0
124G2Q33&124LRun24Rush, TD42 UNDER SLIDEC3💥
125G2Q31&1046LRun1Rush42 OVER SLIDEMIKE & WILL AC4
126G2Q32&945LPass0Incomplete42 OVER SLIDEWILL AC4
127G2Q33&945LPass0Incomplete42 OVER MOBC4
130G2Q41&1039MPass39Complete, TD42 OVER SLIDEC4💥
131G2Q41&10-31MRun14Rush42 OVER SLIDEC3💥
132G2Q41&10-45MRun9Rush42 OVER SLIDEC3
133G2Q42&146LPass12Complete42 OVER SLIDEC3
134G2Q41&1034RRun9Rush42 UNDER SLIDEC3
135G2Q42&125MRun-2Rush42 OVER SLIDEC4
136G2Q43&327RRun6Rush42 OVER SLIDEC4
137G2Q41&1021MRun12Rush42 UNDER SLIDEC3💥
139G2Q41&1414MRun14Rush, TD42 DBL MUGMIKE & WILL AC3💥
140G2Q41&10-27MRunNoneRush

Built for you

This came from the charting you already have
Everything on this page was computed from the 140 rows of your staff's own Hudl breakdown of the Munster defense — 129 competitive snaps across 2 games. No new tagging. No data entry. The terminology is the source's own.
Zero hallucination, by design
No number on this page came out of an AI's memory. Code counts the rows; every cut shows its sample; anything under 10 snaps is flagged LOW; the full snap-by-snap trace is one tab away so you can check us in seconds.
Every opponent. Every week.
In season, Rooski turns each week's export into this — plus the game-plan and call-sheet layer — in your terminology, by Tuesday morning.

More answers, not more data. Rooski — a superhuman analyst, for any sized staff. · rooski.com

Hobart Brickies × Rooski · computed from your staff's own Hudl breakdown of the Munster defense · confidence-rated, snap-traceable · rooski.com