05On 2nd & long they pressure at 14% against a 28% base.
22 charted snaps on 2nd & long; the base is pressure tagged on 28% of all 125 snaps. Against pressure anywhere in this sample the offense succeeded on 66% of 35 snaps. n=22MEDtendency
from your BLITZ, DIST, DN, GN/LS, OFF FORM
Measured against all 125 charted snaps.
19 of 22 2nd & long snaps were not pressured — the biggest cluster is 3 from RED FLOP; e.g. snap #4 (Chesterton).
What this report does not know. This report is silent on the pre-snap shell picture, where they threw it and where the ball went by air — why, and the column that would fix it, is under Better Data. 13 rows of the 138 exported were excluded as non-competitive snaps and counted, never dropped quietly. 8 findings of the 8 these three films offered cleared the 10-snap floor and every one of them is printed here. How much of each column your staff charts, and every flag raised, are under Better Data.
Sample and rules. 25+ snaps reads HIGH, 10–24 MED, and anything under 10 snaps is not reported here at all. Success is computed, not read off an export column: 40% of the distance on 1st down, 50% on 2nd, the full distance on 3rd and 4th, never on a turnover. A lean that shows up in one film only is a lead to check on film, and is not called a tendency.
Who Morton is on defense
These cards reflect all 3 films (the verified sample).
33
Their top front: 33 on 96% of tagged fronts (119/124) — #1 vs 6 of your 6 most common looks. HIGH
C0 · 44%
53 of the 121 coverage-tagged snaps. HIGH
Pressure · 28%
A pressure call is tagged on 28% of snaps — WILL + SAM families lead — 49 snaps explicitly tagged no-pressure. HIGH
53% · 22 expl
What offenses did vs Morton: 53% success, 22 explosives — but 0 takeaways + 2 sacks the other way. HIGH
How to read this page
Morton's defense in three games: Chesterton (8/28, lost 14-21), Byron Center (9/11, lost 39-49, first three quarters tagged) and Sterling (9/25, lost 20-27, full game), tagged by our staff in our terms - fronts, backer structure, coverages, pressures, gains. The Byron Center 4th quarter is not tagged.
Chesterton and Sterling coverages were tagged as plain numbers (0, 1, 2, 5) and are read as the same calls as C0, C1, C2, C5 in the Byron Center film. Morton did not blitz or stunt against Chesterton (head coach, 2026-10-05), so those snaps count as no pressure.
Gap and defensive strength were not tagged in every film, so they are left out. Three games, so some cuts are still small samples.
What this page can’t see
3 games in this sample, read from your own game column.
Field position is read as signed (negative = the offense's own side), which is the convention your data is written in. If your staff signs it the other way, say so and the zones flip.
Success rule: 40% of the distance on 1st, 50% on 2nd, the full distance on 3rd/4th; a turnover is never a success.
Pressure column three-state: 35 named calls, 49 explicit no-pressure tags (e.g. NONE), 41 blank. Explicit tags counted as KNOWN no-pressure, never as calls.
41 blank pressure-column rows read as 'no extra pressure tagged' — the coach may not have tagged every rush. Confirm.
play_type_map left these charted values unmapped (excluded as non run/pass): Fumble (1) — a staff resolves these in 30 seconds; see staff questions.
1 EXCLUDED rows carry a non-empty RESULT (TDs/turnovers can sit on no-play-type rows). They are correctly out of the rate math, but any scoring/turnover count that ignores them is incomplete — disclosed, never silently dropped.
Box-score check across every charted row: 12 touchdowns, 1 fumble.
Checklist path inferred as HS_WEEKLY (set checklist: {path: ...} in the config to pin it).
Confidence: HIGH = 25+ snaps · MED = 10–24 · LOW = under 10 (LOW = a lead to check on film, not a conclusion).
Situational call sheet — starter
Their answer and what won, by situation, in the source's own tags. Cells under 6 snaps are not shown.
This table follows your film chips — counts and rates recompute from the selected film only.
Situation
Their coverage (top tags)
Their call (top tags)
Succ. allowed
Sample
1st & 10
// rebuild this cutup in Hudl: DN=1 + DIST=10
C1 (18), C0 (13)
MIKE A WILL B (2), WILL C / FIELD OLB EDGE (2)
57%
n=46HIGH
2nd & short (1–3)
// rebuild this cutup in Hudl: DN=2 + DIST short (1–3)
C0 (3), C1 (2)
BOTH OLB EDGE (1), SAM EDGE / FIELD OLB EDGE (1)
86%
n=7LOW
2nd & medium (4–6)
// rebuild this cutup in Hudl: DN=2 + DIST medium (4–6)
C0 (6), C1 (2)
MIKE EDGE/ WILL B / SAM C (1), WILL EDGE (1)
67%
n=9LOW
2nd & long (7+)
// rebuild this cutup in Hudl: DN=2 + DIST long (7+)
C0 (12), C1 (6)
SAM EDGE (1), WILL EDGE (1)
36%
n=22MED
3rd & short (1–3)
// rebuild this cutup in Hudl: DN=3 + DIST short (1–3)
C1 (4), C0 (2)
ALL BLITZ GOALINE (1)
29%
n=7LOW
3rd & medium (4–6)
// rebuild this cutup in Hudl: DN=3 + DIST medium (4–6)
C0 (3), C1 (2)
BOTH OLB EDGE (1), MIKE A SAM B (1)
67%
n=6LOW
3rd & long (7+)
// rebuild this cutup in Hudl: DN=3 + DIST long (7+)
C0 (6), C1 (4)
BOTH OLB EDGE (1), BOUND OLB EDGE / SAM B / MIKE A (1)
46%
n=13MED
By down
This table follows your film chips — counts and rates recompute from the selected film only.
Down
n
Run %
Success allowed
Expl.
Conf.
1 down
57
81%
56%
21%
HIGH
2 down
38
76%
53%
13%
HIGH
3 down
26
38%
46%
19%
HIGH
4 down
4
—
—
—
LOW
The chart above reflects all 3 films (the verified sample).
Their calls — how each one fared
The whole call sheet in one place, each call with what it allowed. Success here is the offense’s success — what the offense got against each call, which is the read a defensive staff wants.
Their fronts
from the staff’s DEF FRONT column · 124 tagged snaps
This table follows your film chips — counts and rates recompute from the selected film only.
Front
n
Run % vs it
Success allowed
Expl.
Conf.
33
119
69%
53%
18%
HIGH
33 UNDER
3
—
—
—
LOW
This meter reflects all 3 films (the verified sample).
Front families
family = the first token of the front tag, the same rule the coverage and shell families use
This table follows your film chips — counts and rates recompute from the selected film only.
Front family
n
Run % vs it
Success allowed
Expl.
Conf.
33
122
70%
52%
17%
HIGH
Their coverage calls
from the staff’s COVERAGE column · 121 tagged snaps
This table follows your film chips — counts and rates recompute from the selected film only.
Coverage family
n
Run % vs it
Success allowed
Expl.
Conf.
C0
53
68%
53%
13%
HIGH
C1
43
77%
51%
16%
HIGH
C2
20
65%
60%
30%
MED
C5
5
80%
40%
0%
LOW
Longer tag
Counted under
n
C2 / C1
C2
2
Their pressure calls
from the staff’s BLITZ column · 29 named calls
Call
n
Share of named calls
BOTH OLB EDGE
3
10%
WILL C / FIELD OLB EDGE
3
10%
SAM EDGE
2
7%
WILL EDGE / FIELD OLB EDGE
2
7%
SAM EDGE WILL B
2
7%
MIKE A WILL B
2
7%
WILL EDGE
2
7%
WILL EDGE/ BOTH OLB EDGE
1
3%
SAM WILL EDGE
1
3%
FIELD OLB EDGE
1
3%
ALL BLITZ GOALINE
1
3%
SAM EDGE / FIELD OLB EDGE
1
3%
WILL C
1
3%
MIKE A SAM B
1
3%
Share is of NAMED calls, not of all snaps — the snap-level pressure rate, and what it is counted over, is on the Pressure tab.
The other columns their staff charts
Backer Structure
from the staff’s BACKER STRUCTURE column · charted on 47 of 49 snaps Chesterton, 31 of 31 snaps Byron Center, 44 of 45 snaps Sterling; a blank is not charted, never a zero
This table follows your film chips — counts and rates recompute from the selected film only.
Value
n
Run %
Success
Expl.
Conf.
50,00,50
73
74%
47%
14%
HIGH
Off Str
from the staff’s OFF STR column · charted on 49 of 49 snaps Chesterton, 31 of 31 snaps Byron Center, 44 of 45 snaps Sterling; a blank is not charted, never a zero
This table follows your film chips — counts and rates recompute from the selected film only.
Value
n
Run %
Success
Expl.
Conf.
R
62
74%
55%
15%
HIGH
L
51
65%
49%
20%
HIGH
BAL
11
73%
64%
27%
MED
Play Dir
from the staff’s PLAY DIR column · charted on 49 of 49 snaps Chesterton, 31 of 31 snaps Byron Center, 44 of 45 snaps Sterling; a blank is not charted, never a zero
This table follows your film chips — counts and rates recompute from the selected film only.
Value
n
Run %
Success
Expl.
Conf.
R
66
74%
59%
20%
HIGH
L
58
66%
47%
16%
HIGH
Where Morton operates — and what each zone earns
This chart reflects all 3 films (the verified sample).
This table follows your film chips — counts and rates recompute from the selected film only.
Zone
n
Run %
Success
Expl.
Conf.
backed up (own 1-20)
4
—
—
—
LOW
own territory (21-50)
30
70%
53%
30%
HIGH
plus territory (50-21)
60
63%
52%
20%
HIGH
red zone (20-goal)
31
84%
55%
3%
HIGH
Zones derived from the signed field-position column (negative = your own side).
The game arc — quarter by quarter
When it happened, not just what happened. The quarter table follows your film chips; the film-by-film grid below it is the whole declared sample.
This table follows your film chips — counts and rates recompute from the selected film only.
Quarter
n
Run %
Success
Expl.
Conf.
Q1
30
67%
60%
10%
HIGH
Q2
35
57%
51%
29%
HIGH
Q3
33
76%
52%
21%
HIGH
Q4
27
85%
48%
7%
HIGH
12 touchdowns charted on competitive snaps in this sample: Q1 5 · Q2 2 · Q3 5 · Q4 0.
Quarter by quarter, film by film
Film
Q1
Q2
Q3
Q4
Chesterton
8 · 2 TD
11
12 · 1 TD
18
Byron Center
5 · 1 TD
16 · 2 TD
10 · 2 TD
0
Sterling
17 · 2 TD
8
11 · 2 TD
9
Snaps per quarter, with the touchdowns charted on competitive snaps marked. Scoring plays can also sit on EXCLUDED rows (a PAT, a return) — the flag list says how many rows were excluded and why, and no count here is converted into points.
This grid reflects all 3 films (the verified sample).
Season view — every film, side by side
Every film, one row each
This whole section reflects all 3 films (the verified sample).
The film chips let you read one night; this table is the season, and it does not move when you toggle.
Film
Snaps
Run %
Success
Expl. rate
Expl.
Sacks
Takeaways
Conf.
Chesterton
49
73%
47%
16%
8
0
0
HIGH
Byron Center
31
84%
71%
29%
9
1
0
HIGH
Sterling
45
58%
47%
11%
5
1
0
HIGH
What beats each coverage
These cards reflect all 3 films (the verified sample).
Rates below are per coverage FAMILY (exact tags listed in each card header).
The cards below reflect all 3 films (the verified sample). The tables below follow your chips.
WILL
13 snaps (10%)
SAM
7 snaps (6%)
MIKE
5 snaps (4%)
BOTH
3 snaps (2%)
BOUND
3 snaps (2%)
FIELD
1 snaps (1%)
NO PRESSURE · 49
Snaps explicitly tagged as no extra rush — known no-pressure, not a blank. 41 further snaps stayed uncharted: those rows are missing other charting too, so a blank there proves nothing either way. HIGH
Calls by down
This table follows your film chips — counts and rates recompute from the selected film only.
Down
n
Top calls
1
57
WILL C / FIELD OLB EDGE (3), MIKE A WILL B (2), BOUND OLB EDGE (1)
2
38
WILL EDGE (2), BOTH OLB EDGE (1), MIKE EDGE/ WILL B / SAM C (1)
3
26
BOTH OLB EDGE (2), ALL BLITZ GOALINE (1), BOUND OLB EDGE / SAM B / MIKE A (1)
4
4
—
Pressure-call rate by situation
Situation
n
Pressure rate
Success allowed
Conf.
1&long(7+)
52
27%
54%
HIGH
2&long(7+)
22
14%
36%
MED
3&long(7+)
13
38%
46%
MED
Pressure rate = named calls over ALL snaps in that bucket (counted over: 35 named, 49 tagged no-pressure, 41 blank/uncharted). Buckets under 10 snaps are not shown.
This pressure cut reflects all 3 films (the verified sample).
How they answer your looks
This table follows your film chips — counts and rates recompute from the selected film only.
Your look
n
Front answer
Coverage answer
Succ. vs it
Conf.
BLUE PRO
15
33 (15)
C1 (10), C0 (4)
47%
MED
RED FLOP
12
33 (12)
C1 (12)
50%
MED
BLUE PRO FLOP
11
33 (9), 33 UNDER (2)
C0 (10), C1 (1)
36%
MED
Orange
10
33 (10)
C0 (7), C1 (1)
70%
MED
RED PRO
10
33 (10)
C1 (8), C0 (2)
30%
MED
BLUE
6
33 (6)
C0 (3), C2 (3)
83%
LOW
49 of the 124 snaps carrying this tag (40%) sat in buckets of fewer than 5 and are not on this table — EMPTY (4), RED (4), Red Tank (4), BLUE TANK (3), and 20 more. They are in the run's play total and every one of them is in Every Snap; they are not rated here because a bucket that thin cannot carry a rate.
Pre-snap tells — If / Then
These tells reflect all 3 films (the verified sample).
A look is shown here only at 12 snaps or more AND a 12-point jump over their base rate.
IF Ball in the MIDDLE → THEN expect the C0 family — 57% here vs 42% overall (+14 pts). n=30HIGH
IF You line up in BLUE PRO → THEN expect the C1 family — 67% here vs 34% overall (+32 pts). n=15MED
IF You line up in RED FLOP → THEN expect the C1 family — 100% here vs 34% overall (+66 pts). n=12MED
IF 2nd down → THEN expect the C0 family — 55% here vs 42% overall (+13 pts). n=38HIGH
Predict their defense
Pick a situation — the table below recomputes from the film. It reads the 125 charted snaps you have selected, and when the exact situation is thin it widens the net and says so.
Not on this page: their personnel — this sample is not charted for it, so the tool does not offer a cut it would have to invent.
All 22 explosives allowed (runs ≥10 · passes ≥15)
This list follows your film chips.
Gm
Sit.
Formation
Concept
Gain
Coverage
Call
Chesterton
1&10
BLUE PRO
—
+36
C1
—
Chesterton
2&6
EMPTY
—
+43
C2
—
Chesterton
3&4
Orange
—
+16
C1
—
Chesterton
1&10
RED PRO
—
+14
C1
—
Chesterton
1&20
BLUE FLOP STRONG
—
+20
—
—
Chesterton
2&4
RED DBL OV SQ
—
+22
C0
—
Chesterton
2&11
Orange
—
+10
C0
—
Chesterton
1&10
BROWN
—
+34
C1
—
Byron Center
1&10
RED
—
+26
C2
SAM EDGE
Byron Center
3&15
BLUE PRO FLOP ON
—
+18
C1
BOTH OLB EDGE
Byron Center
1&10
GOLD
—
+11
C2
—
Byron Center
2&6
RED
—
+12
C1
—
Byron Center
1&10
BLUE DBL OV BUG
—
+13
C2
—
Byron Center
1&10
BLUE
—
+13
C2
SAM WILL EDGE
Byron Center
2&8
BLUE
—
+17
C0
—
Byron Center
1&10
RED FLOP
—
+39
C1
—
Byron Center
1&10
BLUE
—
+40
C0
—
Sterling
1&10
BLUE PRO FLEX
—
+28
—
MIKE A
Sterling
3&12
Orange
—
+43
C0
BOUND OLB EDGE / SAM B / MIKE A
Sterling
3&8
Orange
—
+31
C0
SAM EDGE WILL B
Sterling
3&16
Orange
—
+31
C2 / C1
—
Sterling
1&10
BLUE PRO FLOP
—
+10
C0
—
Every charted snap — check any number on this page
This tab follows your film chips — the situation filter below narrows what is left.
Click a column heading to sort by it; click again to reverse. Columns your staff charted carry your own headings, and the ones a second charting filled say so.
1 column charted on under 5% of these snaps is held at the end of the row.
#
Gm
Q
D&D
YL
HASH
RESULT
GN/LS
RESULT
OFF FORM
DEF FRONT
BLITZ
COVERAGE
Zone
BACKER STRUCTURE
OFF STR
PLAY DIR
✓
💥
Concept
1
G1
Q1
1&10
-40
L
Pass
36
Complete
BLUE PRO
33
C1
own 21–50
40,00,40
R
R
✓
💥
2
G1
Q1
1&10
24
R
Pass
14
Complete
RED PRO
33
C1
opp 50–21
40,00,40
L
L
✓
3
G1
Q1
1&10
10
L
Run
3
Rush
RED PRO
33
C1
red zone
3,00,40
L
R
4
G1
Q1
2&7
7
L
Run
7
Rush, TD
BROWN STRONG
33
C0
red zone
40,00,50
R
R
✓
6
G1
Q1
1&10
47
L
Run
4
Rush
BLUE FLOP
33
C1
opp 50–21
50,00,7
BAL
L
✓
7
G1
Q1
2&6
43
L
Run
43
Rush, TD
EMPTY
33
C2
opp 50–21
90,00,90
R
R
✓
💥
9
G1
Q1
1&12
32
L
Run
2
Rush
BLUE FLOP
33
C1
opp 50–21
50,00,50
L
L
10
G1
Q1
2&10
30
L
Pass
0
Incomplete
RED PRO
33
C1
opp 50–21
50,00,50
L
R
12
G1
Q2
1&10
-40
L
Run
2
Rush
BLUE FLOP
33
C1
own 21–50
50,00,50
R
R
13
G1
Q2
2&8
-42
M
Run
3
Rush
RED FLOP
33
C1
own 21–50
50,00,50
R
R
15
G1
Q2
3&8
-42
L
Pass
1
Complete
EMPTY
33
C0
own 21–50
50,00,50
R
L
16
G1
Q2
1&10
-48
L
Run
2
Rush
RED FLOP
33
C1
own 21–50
50,00,50
R
R
17
G1
Q2
2&8
50
R
Run
4
Rush
RED FLOP
33
C1
opp 50–21
50,00,40
R
R
✓
18
G1
Q2
3&4
46
R
Pass
16
Complete
Orange
33
C1
opp 50–21
50,00,50
L
R
✓
💥
19
G1
Q2
1&10
30
R
Run
14
Rush
RED PRO
33
C1
opp 50–21
50,00,50
L
R
✓
💥
20
G1
Q2
1&10
16
R
Pass
0
Incomplete
RED PRO
33
C0
red zone
50,00,50
L
L
21
G1
Q2
2&10
16
R
Pass
-2
Complete
Orange
33
C0
red zone
50,00,50
L
L
22
G1
Q2
3&12
18
L
Pass
0
Incomplete
BROWN STRONG
33
C0
red zone
3,00,3
R
R
24
G1
Q2
1&20
-40
L
Run
20
Rush
BLUE FLOP STRONG
33
own 21–50
L
L
✓
💥
25
G1
Q3
1&10
40
L
Pass
2
Complete
EMPTY
33
opp 50–21
R
L
26
G1
Q3
2&8
38
L
Run
4
Rush
EMPTY
33
C0
opp 50–21
90,00,90
R
L
✓
27
G1
Q3
3&4
34
L
Run
1
Rush
RED FLOP
33
C1
opp 50–21
50,00,50
R
R
28
G1
Q3
4&3
33
M
Run
5
Rush
RED FLOP
33
C1
opp 50–21
50,00,50
R
R
✓
29
G1
Q3
1&10
28
R
Run
6
Rush
RED DBL OV
33
C0
opp 50–21
50,00,4
R
R
✓
30
G1
Q3
2&4
22
R
Run
22
Rush, TD
RED DBL OV SQ
33
C0
opp 50–21
50,00,50
R
R
✓
💥
31
G1
Q3
1&10
-26
L
Run
-2
Rush
RED FLOP
33
C1
own 21–50
50,00,40
R
L
32
G1
Q3
2&12
-24
L
Run
5
Rush
RED FLOP
33
C1
own 21–50
50,00,50
R
R
33
G1
Q3
3&7
-29
R
Pass
12
Complete
RED PRO
33
C1
own 21–50
4,00,50
L
L
✓
34
G1
Q3
1&10
-41
L
Run
-1
Rush
BLUE PRO
33
C1
own 21–50
50,00,50
R
R
35
G1
Q3
2&11
-40
M
Run
10
Rush
Orange
33
C0
own 21–50
4,00,4
R
R
✓
💥
36
G1
Q3
3&1
50
R
Run
-1
Rush
BLUE FLOP
33
C1
opp 50–21
50,00,50
L
L
37
G1
Q4
1&10
-39
L
Run
34
Rush
BROWN
33
C1
own 21–50
50,00,50
BAL
R
✓
💥
39
G1
Q4
1&15
32
L
Run
4
Rush
BROWN
33
C1
opp 50–21
50,00,50
R
R
40
G1
Q4
2&11
28
R
Run
3
Rush
RED PRO
33
C1
opp 50–21
50,00,40
L
L
41
G1
Q4
3&8
25
L
Run
3
Rush
BLUE PRO
33
C1
opp 50–21
50,00,50
R
R
42
G1
Q4
4&5
22
M
Pass
0
Incomplete
BLUE PRO
33
C1
opp 50–21
50,00,4
R
L
43
G1
Q4
1&10
-38
L
Run
8
Rush
BLUE PRO
33
C1
own 21–50
50,00,50
R
R
✓
44
G1
Q4
2&2
-46
L
Run
6
Rush
BLUE PRO
33
C1
own 21–50
50,00,50
R
L
✓
45
G1
Q4
1&10
48
L
Run
6
Rush
BLUE PRO
33
C1
opp 50–21
50,00,50
R
L
✓
46
G1
Q4
2&4
42
L
Run
1
Rush
BLUE PRO
33
C1
opp 50–21
50,00,50
R
L
47
G1
Q4
3&3
41
L
Pass
5
Complete
BLUE PRO
33
C1
opp 50–21
50,00,50
R
R
✓
48
G1
Q4
1&10
36
R
Run
-1
Rush
BLUE PRO
33
C1
opp 50–21
50,00,50
R
L
49
G1
Q4
2&11
37
M
Run
8
Rush
BROWN
33
C1
opp 50–21
50,00,50
R
R
✓
50
G1
Q4
3&3
29
R
Pass
0
Incomplete
RED PRO
33
C1
opp 50–21
50,00,4
L
L
51
G1
Q4
4&3
29
R
Run
3
Rush
RED FLOP
33
C1
opp 50–21
50,1,50
L
R
✓
52
G1
Q4
1&10
26
R
Run
9
Rush
RED FLOP
33
C1
opp 50–21
50,00,3
R
R
✓
53
G1
Q4
2&1
17
R
Run
-1
Rush
RED FLOP
33
C1
red zone
40,00,70
R
R
54
G1
Q4
3&2
18
R
Run
0
Rush
BLUE FLOP
33
C1
red zone
50,00,50
L
R
55
G1
Q4
4&2
18
R
Run
-1
Rush
BLUE FLOP SQ
33
C0
red zone
50,00,50
L
L
56
G2
Q1
1&10
28
R
Pass
26
Complete
RED
33
SAM EDGE
C2
opp 50–21
50,00,9
R
R
✓
💥
57
G2
Q1
1&2
2
M
Run
2
Rush, TD
Red Tank
33
WILL EDGE/ BOTH OLB EDGE
C0
red zone
50,00,9
R
R
✓
58
G2
Q1
1&10
-5
R
Run
-2
Rush
RED SQUEEZE
33
C5
own 1–20
50,00,50
R
L
59
G2
Q1
2&12
-3
M
Run
7
Rush
Red Tank
33
WILL EDGE / FIELD OLB EDGE
C2
own 1–20
50,00,9
R
L
✓
60
G2
Q1
3&5
-10
L
Run
3
Rush
Red Tank
33
C2
own 1–20
50,00,50
R
L
61
G2
Q2
1&10
-42
L
Run
7
Rush
GOLD
34
C2
own 21–50
30,30
BAL
R
✓
62
G2
Q2
2&3
-49
M
Run
6
Rush
BLUE
33
C2
own 21–50
9,00,50
L
L
✓
63
G2
Q2
1&10
45
L
Pass
0
Incomplete
BLUE
33
C2
opp 50–21
9,00,50
L
L
64
G2
Q2
2&10
45
L
Pass
-5
Sack
BLUE SQUEEZE
33
C2
opp 50–21
9,00,50
R
R
65
G2
Q2
3&15
50
R
Pass
18
Complete
BLUE PRO FLOP ON
33
BOTH OLB EDGE
C1
opp 50–21
4,00,4
L
L
✓
💥
66
G2
Q2
1&10
32
L
Run
11
Rush
GOLD
34
C2
opp 50–21
30,30
BAL
L
✓
💥
67
G2
Q2
1&10
21
L
Run
4
Rush
RED FLOP
33
C1
opp 50–21
50,00,50
R
R
✓
68
G2
Q2
2&6
17
M
Run
12
Rush
RED
33
C1
red zone
50,00,50
R
L
✓
💥
69
G2
Q2
1&5
5
L
Run
5
Rush, TD
BLUE TANK
33
SAM EDGE WILL B
C0
red zone
9,00,50
L
R
✓
70
G2
Q2
1&10
-47
R
Run
13
Rush
BLUE DBL OV BUG
33
C2
own 21–50
50,00,9
L
R
✓
💥
71
G2
Q2
1&10
40
L
Run
13
Rush
BLUE
33
SAM WILL EDGE
C2
opp 50–21
9,00,50
L
L
✓
💥
72
G2
Q2
1&10
27
L
Run
2
Rush
RED
33
C2
opp 50–21
50,00,50
R
L
73
G2
Q2
2&8
25
L
Pass
17
Complete
BLUE
33
C0
opp 50–21
9,00,50
L
R
✓
💥
74
G2
Q2
1&8
8
R
Run
4
Rush
RED
33
FIELD OLB EDGE
C0
red zone
50,00,50
R
L
✓
75
G2
Q2
2&4
4
M
Run
3
Rush
RED DBL OV
33
C0
red zone
50,00,50
L
R
✓
76
G2
Q2
3&1
1
M
Run
-2
Rush, TD
BLUE TANK
33
ALL BLITZ GOALINE
C0
red zone
40,1,4
L
R
77
G2
Q3
1&4
4
L
Run
-4
Rush
BLUE TANK
33
C0
red zone
50,00,50
L
R
78
G2
Q3
2&8
8
R
Run
3
Rush
BLUE TANK OV
33
C0
red zone
50,00,50
L
R
79
G2
Q3
3&5
5
R
Run
5
Rush, TD
BLUE TANK OV
33
BOTH OLB EDGE
C0
red zone
50,00,50
L
L
✓
80
G2
Q3
1&10
-34
M
Run
39
Rush
RED FLOP
33
C1
own 21–50
50,00,50
R
R
✓
💥
81
G2
Q3
1&10
27
M
Run
8
Rush
BLUE STRONG FLOP
33
MIKE A WILL B
C1
opp 50–21
50,00,50
L
L
✓
82
G2
Q3
2&2
19
L
Run
5
Rush
BLUE
33
BOTH OLB EDGE
C0
red zone
50,00,50
L
L
✓
83
G2
Q3
1&10
14
L
Run
9
Rush
BLUE FLOP
33
WILL EDGE / FIELD OLB EDGE
C0
red zone
50,00,50
L
R
✓
84
G2
Q3
2&1
5
L
Run
2
Rush, TD
Red Tank
33
SAM EDGE / FIELD OLB EDGE
C0
red zone
50,00,50
R
L
✓
85
G2
Q3
1&10
49
M
Run
40
Rush
BLUE
33
C0
opp 50–21
50,00,50
L
L
✓
💥
86
G2
Q3
1&9
9
L
Run
0
Rush
RED SQUEEZE
33
C0
red zone
50,00,50
R
L
87
G3
Q1
1&10
49
L
Pass
8
Scramble
RED PRO FLOP STRONG
33
C0
opp 50–21
50,00,50
R
L
✓
88
G3
Q1
2&2
41
L
Pass
3
Scramble
RED PRO FLOP STRONG
33
C2
opp 50–21
50,00,50
R
R
✓
89
G3
Q1
1&10
38
R
Run
-4
Rush
BLUE PRO FLOP
33
WILL C / FIELD OLB EDGE
C0
opp 50–21
50,00,50
L
L
90
G3
Q1
2&14
42
L
Run
5
Rush
BLUE PRO
33
C0
opp 50–21
50,00,50
R
L
91
G3
Q1
3&9
37
L
Pass
0
Scramble
BLUE PRO
33
C2
opp 50–21
50,00,50
BAL
R
93
G3
Q1
1&10
22
M
Run
-2
Rush
BLACK STRONG
33
C2
opp 50–21
50,00,50
L
L
94
G3
Q1
2&12
24
L
Run
1
Rush
RED PRO FLOP STRONG
33
C0
opp 50–21
50,00,50
R
R
95
G3
Q1
3&11
23
R
Pass
11
Complete
BLUE PRO FLOP
33
C1
opp 50–21
50,00,50
L
L
✓
96
G3
Q1
1&10
12
L
Pass
5
Complete
RED PRO FLOP STRONG
33
WILL C
C0
red zone
50,00,50
R
R
✓
97
G3
Q1
2&5
7
R
Run
0
Rush
BLUE PRO FLOP
33 UNDER
C0
red zone
5,00,50
L
L
99
G3
Q1
3&5
7
L
Pass
6
Scramble
Black
33
MIKE A SAM B
C0
red zone
50,00,9
L
R
✓
100
G3
Q1
1&1
1
R
Run
1
Rush, TD
BLUE FLOP YO ON
33
SAM A MIKE A
C0
red zone
50,00,9
BAL
R
✓
101
G3
Q1
1&10
16
L
Run
5
Rush
RED PRO FLOP STRONG
33 UNDER
C2
red zone
50,00,5
R
L
✓
102
G3
Q1
2&5
11
M
Run
2
Rush
BLUE PRO FLOP
33 UNDER
MIKE EDGE/ WILL B / SAM C
C0
red zone
5,00,50
L
L
103
G3
Q1
3&3
9
L
Run
7
Rush
BLUE PRO STRONG
33
C5
red zone
70,00,70
R
R
✓
104
G3
Q1
1&2
2
R
Run
1
Rush
BLUE PRO
33
WILL C / FIELD OLB EDGE
C0
red zone
50,00,50
R
R
✓
105
G3
Q1
2&1
1
R
Run
1
Rush, TD
BLUE PRO FLOP
33
WILL B / FIELD OLB EDGE
C0
red zone
50,00,70
L
R
✓
106
G3
Q2
1&10
-30
M
Pass
-2
Sack
BLUE PRO FLOP
33
WEAK OLB EDGE
C0
own 21–50
40,00,40
L
L
108
G3
Q2
2&20
-20
L
Pass
13
Complete
Orange
33
C2
own 1–20
50,00,50
R
R
✓
109
G3
Q2
3&7
-33
R
Pass
0
Incomplete
GOLD
33
WILL B / BOUND OLB EDGE
C0
own 21–50
40,00,40
BAL
R
110
G3
Q2
1&10
-41
L
Pass
28
Complete
BLUE PRO FLEX
33
MIKE A
own 21–50
50,00,50
BAL
L
✓
💥
112
G3
Q2
1&30
-49
L
Run
9
Rush
RED PRO FLOP
33
C2 / C1
own 21–50
50,00,70
R
R
113
G3
Q2
2&21
42
M
Pass
3
Complete
BLUE PRO
33
C0
opp 50–21
50,00,50
R
R
114
G3
Q2
3&18
39
R
Pass
0
Incomplete
Black
33
C5
opp 50–21
50,00,50
L
L
116
G3
Q2
1&10
19
R
Run
0
Rush
red zone
117
G3
Q3
1&10
-46
M
Run
3
Rush
RED PRO
33
C0
own 21–50
50,00,50
L
R
118
G3
Q3
2&7
-49
M
Run
2
Rush
RED PRO FLOP
33
C0
own 21–50
50,00,50
R
L
119
G3
Q3
3&5
49
M
Pass
8
Complete
Black
33
WILL EDGE / BOUND OLB EDGE
C0
opp 50–21
50,00,50
L
R
✓
120
G3
Q3
1&10
41
R
Pass
-7
Complete
BLUE PRO FLOP
33
MIKE A WILL B
C0
opp 50–21
50,00,50
L
L
121
G3
Q3
2&17
48
M
Run
5
Rush
Gold Squeeze
33
C2
opp 50–21
50,00,50
BAL
L
122
G3
Q3
3&12
43
L
Pass
43
Complete, TD
Orange
33
BOUND OLB EDGE / SAM B / MIKE A
C0
opp 50–21
50,00,50
R
R
✓
💥
123
G3
Q3
1&10
-42
L
Run
2
Rush
RED PRO
33
BOUND OLB EDGE
C1
own 21–50
50,00,50
L
R
124
G3
Q3
2&8
-44
M
Pass
0
Incomplete
RED PRO FLOP
33
WILL EDGE
C0
own 21–50
50,00,9
R
L
125
G3
Q3
3&8
-44
M
Pass
31
Complete
Orange
33
SAM EDGE WILL B
C0
own 21–50
7,00,3
L
L
✓
💥
126
G3
Q3
1&10
25
M
Run
2
Rush
BLUE PRO FLOP
33
STR OLB EGDE
C0
opp 50–21
50,00,50
L
L
128
G3
Q3
3&16
31
L
Pass
31
Complete, TD
Orange
33
C2 / C1
opp 50–21
9,00,50
R
L
✓
💥
129
G3
Q4
1&10
-34
R
Run
10
Rush
BLUE PRO FLOP
33
C0
own 21–50
50,00,50
L
R
✓
💥
130
G3
Q4
1&10
-44
R
Run
4
Rush
BLUE PRO
33
WILL C / FIELD OLB EDGE
C0
own 21–50
50,00,50
R
R
✓
131
G3
Q4
2&6
-48
R
Pass
4
Complete
BLUE PRO FLOP
33
C0
own 21–50
50,00,50
L
L
✓
132
G3
Q4
3&2
48
M
Run
-1
Rush
BLUE PRO FLOP
33
C0
opp 50–21
50,00,50
L
R
133
G3
Q4
1&10
50
M
Run
6
Rush
Gold Squeeze
33
C5
opp 50–21
50,00,50
BAL
L
✓
134
G3
Q4
2&4
44
M
Run
5
Rush
Orange
33
WILL EDGE
C0
opp 50–21
50,00,7
R
R
✓
135
G3
Q4
1&10
39
M
Run
-1
Rush
Gold Squeeze
33
WILL B
C5
opp 50–21
50,00,50
BAL
L
137
G3
Q4
2&16
45
M
Run
2
Rush
Orange
33
SAM EDGE
C0
opp 50–21
4,00,50
R
R
138
G3
Q4
3&14
43
R
Run
1
Rush
Orange
33
BOUND OLB EDGE / WILL B / SAM B
C0
opp 50–21
40,00,40
L
R
Tag more, see more — what each column unlocks
Everything on this page came from the tagging your staff already does. This tab is the other direction: what each additional column would unlock, ranked by leverage per second of tagging effort.
Tier 2 — moderate effort, large gain (a habit, not a project)
Column
Where it is today
What it unlocks
GAP
not in this export
run-game point-of-attack cuts
MOTION (tag NO MOTION too — blanks are ambiguous)
not in this export
motion tendency and response cuts
PLAY DIR
not in this export
directional tendency — the first cut a DC asks for
OFF STR
not in this export
strength-side leans crossed with hash and direction
BACKFIELD
not in this export
backset tells — back alignment often declares the play side
BACKER STRUCTURE
not in this export
second-level structure next to the front — the full run-fit picture
Tier 3 — full-depth charting (what the best-charted programs run)
Column
Where it is today
What it unlocks
PASS ZONE
not in this export
pass distribution by area of the field
Player-per-snap, SERIES/drive, LINE TECH.
full-depth charting
player-level tendencies, drive stories, and technique cuts — what the most thoroughly-tagged programs run (95%+ form/play/front, field zone 100%)
You're closer than you think
These columns are already championship-level charting: PLAY # (100%), QTR (100%), SERIES (100%), ODK (100%), YARD LN (100%), DN (100%). Everything on this page runs off tagging you already do.
What we couldn't tell you this week
The pre-snap shell picture — no pre-snap shell column is charted.
Where they threw it — needs a targeted-route column.
Where the ball went by air — needs a targeted-route column.
Not a gap in the film — a gap in the tags. Each one turns on the moment the column fills.
What every word here means
This section reflects all 3 films (the verified sample).
Two vocabularies, kept apart. The first is yours, exactly as your staff defines it. The second is the outside charting's, in plain terms — where the two describe the same thing, your word is the one this page reports in.
Your terms
Not on this page — this room has not sent a glossary sheet, so the only place its own vocabulary is written down is the sample note on the first tab. Send the glossary from your own board and it prints here, in your words, unedited.
The outside charting’s terms, in plain language
Front family
The first word of a front tag, used to group fronts that are the same structure with different adjustments — so a dozen tagged fronts read as the three or four pictures they really are.
Blitz / dog
Extra rushers beyond the standard four. A blitz brings a defensive back; a dog brings a linebacker. Either way somebody who was covering is now rushing.
Hobart Brickies × Rooski · computed from our staff's Hudl tags of the Morton defense vs Chesterton, Byron Center (Q1-Q3) and Sterling · confidence-rated, snap-traceable · rooski.com